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Honours Project

This piece of work was completed for my Honours Project in my 4th Year of University. The aim of my project was to find out "Is Motion Capture the best technique for capturing facial animation for a stylized game character?". My project lead me to develop skills in Motion Builder and Qualisys while also further expanding my skills in Autodesk Maya.

Perspective view of Keyframed/Motion Captured head animation without controls & bones

Perspective view of Keyframed/Motion Captured head animation with controls & bones